Drop(Color): These values will be multiplied by the drop percentages of the items for creatures to determine which items to drop. To allow you better control of drops, separate multipliers have been created for items of each quality group. SkillChance:The chance that you have to level up a skill in melee or a profession is multiplied by this value. SkillRate:The amount of "levels" your skill goes up each time you gain a level is multiplied by this value.
*Pet's are now fixed, so they should be there when you log off and stuff.
*Zoneguards have been added... i didnt do it (have no idea WTF they are..) ask leo for details
Trainer Skill bugs should be fixed, all that riding skill loss BS :D